I’ve been thinking a lot lately about the implications of certain parts of my dungeon/megadungeon idea. One particularly peculiar one that jumped out at me was the nature of kobolds. Dragons and their hoards attract kobolds as minions, right? Everybody knows that. So why does the dungeon know that? In my idea, in one of … More Implications

A dungeon is a tree.

A dungeon is a snake.¬†So say the writers at Blog of Holding. This is an idea that gripped me as soon as I read it. I immediately started thinking about megadungeon application for this. My mind went wild with numbers. How would a living dungeon work? I created, in my head, “The Wrathful Dungeon”. This … More A dungeon is a tree.