I’ve been thinking a lot lately about the implications of certain parts of my dungeon/megadungeon idea. One particularly peculiar one that jumped out at me was the nature of kobolds. Dragons and their hoards attract kobolds as minions, right? Everybody knows that. So why does the dungeon know that? In my idea, in one of … More Implications
A dungeon is a snake. So say the writers at Blog of Holding. This is an idea that gripped me as soon as I read it. I immediately started thinking about megadungeon application for this. My mind went wild with numbers. How would a living dungeon work? I created, in my head, “The Wrathful Dungeon”. This … More A dungeon is a tree.
I’ve been playing The Witcher 3 a lot. Part of the style of gameplay I’ll have in mind for Against a Backdrop of War is similar to The Witcher 3’s gameplay. Travelling over land, with tiny settlements everywhere. Beasts and monsters around every corner, with lairs in the caves. It’s a great world to run around … More Inspiration: The Witcher 3
‘The Wrathful Dungeon’ is the working title of my megadungeon project. This dungeon doesn’t yet have a single concrete, planned level. It has no denizens. It just has an idea. A mechanic. Really, it just has a gimmick. But I can’t get it out of my head. The problem with the Wrathful Dungeon is that … More Against a Backdrop of War